![]() Their ghosts being internally referred to as qubits refers to qubits of quantum computing. ![]() The Quantum Slime's Slimepedia tagline - a slime that really shows its potential - is a reference to the concept of quantum potential. The Quantum Slime's Slimepedia entry mentioning the use of Quantum Plorts to bring in resources from alternate realities seems to be heavily based on the many-worlds interpretation, more well known as multiverse theory. The Quantum Slimes' behavior of producing ghosts with somewhat unpredictable results on where the ghost will end up, and deciding whether or not to teleport to the ghost's location based on its current Agitation level, especially in cases where multiple quantum slimes may be present, may be a reference to Path integral formulation of quantum mechanics the method to predict where particles will end up from point A to B. 0.5.0 - They are now released and are able to be obtained legitimately.0.6.0 - Now Quantum Slimes can still ghost out of their corral, however they will never teleport onto other slimes' corrals, making them much easier to manage.Undocumented in the patch notes, so this is possibly a bug. 1.1.0 - Quantum Largos may show their teleportation particles at all times, even when not agitated.(It would take at least 6 years of University, plus a deep understanding of Slime Science to understand it fully, so we’ll just call it the “Failure to Duplicate Phenomenon”) 1.4.2 - Fixed a very science-y issue with quantum slimes.A Quantum Slime can be applied with Fashion Pods and can respond to Slime Toys, with it favoring the Puzzle Cube or a DLC Slime Toy if it is wearing its associated Fashion Pod. Quantum Slimes can respond in awe at a freshly-transformed largo and a slime activating a Slime Stage, and pure slimes have the ability to stack with other slimes unless it becomes a largo. The Quantum Slime otherwise shares basic behaviors with other slimes: it hops around aimlessly until it begins seeking out food when hungry, and will seek out plorts it does not produce to induce transformation into a largo. Splashing a Quantum Slime will remove all of its qubits. The qubit will naturally despawn on its own after 16 in-game minutes. Qubits when produced travel for up to 5 in-game minutes in a linear path in the direction the Slime was facing or moving when created. Qubits on their own are harmless, and are simplified copies of the slime which remains stationary until it despawns, is destroyed, the original Quantum Slime is removed from the world (storing it in the vacpack, slime sea, etc.), or is replaced with the Quantum Slime that produced it. Quantum Slimes have the capability of swapping places with one of their qubits when sufficiently agitated. Qubits do not wear their originals' Fashion PodsĪt all times, Quantum Slimes create ghost copies of themselves, internally known as "qubits", regardless of their agitation. Probably no harmful side effects to this at all. Given the quantum slime's ability to change reality, it's theorized that unlocking the potential of quantum plorts would allow for a technology that converges the realities of other entities into our reality and- well basically we're talking about cloning stuff. ![]() Quantum plorts are believed by many to hold the secret to infinite resources. A rancher needs to learn to detect when quantum slimes are primed to take over the reality of a ghost, and act quickly, such as feeding them or splashing them with fresh water as a temporary measure. Quantum Slimes can be one of the most difficult slimes to manage, given their unique abilities. Called 'ghosts', these other realities can come true, with the quantum slime aligning with the reality of the ghost, effectively teleporting. At all times, the quantum slime is capable of emitting other possible realities of their being. Quantum Slimes appear to have resulted from some sort of event that took place in the Ancient Ruins long ago. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |